XR Design Services

Award-winning XR UX and UI design for immersive products teams can ship with confidence.

I lead the full design spectrum, from product scoping to delivery, so your team reduces rework and accelerates release.

Book an XR strategy call
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Trusted on award-winning projects including The Scream VR, The Infinite (PHI), D-Day: Camera Soldier, and Crafting Crimes.

UX + UI for immersive products

Full-spectrum support: scope to delivery

Award-winning XR project experience

One senior XR design partner across strategy, UX architecture, and spatial UI.

In XR, product strategy and interface execution are inseparable. I design both so decisions stay aligned, teams move faster, and build risk stays low.

Scoping workshops to define the right immersive opportunity and success criteria

Spatial user journeys for onboarding, core tasks, and retention

Interaction patterns for gaze, hands, controllers, and voice

Spatial UI systems for hierarchy, comfort, readability, and depth

Rapid prototypes to align stakeholders and validate early

Build-ready specs for Unity and visionOS teams

Offer

Engagement models that match your XR roadmap and team capacity.

Bring me in for targeted sprints or end-to-end ownership across strategy, UX, UI, prototyping, and production support.

Product and Experience Scoping

Convert goals into a clear immersive product strategy, prioritized scope, and milestone roadmap.

Immersive UX Design

Design spatial flows and interaction logic that reduce confusion, friction, and cognitive load.

Spatial UI Systems

Create reusable UI systems that stay coherent across contexts, distances, and input modes.

Prototype to Handoff

Prototype fast, test early, and hand off implementation-ready guidance your developers can ship from.

Process

A lean XR design process built to de-risk decisions before engineering investment.

Each phase is lightweight and outcome-driven, giving your team fast momentum and confidence before expensive build commitments.

01 - Discovery: goals, users, technical constraints, and success metrics

02 - Framing: use cases, priorities, and product architecture

03 - Design: journeys, interaction patterns, and spatial UI systems

04 - Validation: prototype reviews, user checks, and iteration loops

05 - Delivery: production specs, implementation support, and launch readiness

Selected Work

Award-winning immersive work delivered under real production constraints.

Portfolio highlights include The Scream VR, The Infinite (PHI), D-Day: Camera Soldier, and Crafting Crimes.

The Scream VR

Shaped XR experience design that balanced narrative immersion with clear interaction cues.

The Infinite (PHI)

Contributed to large-scale immersive experience design, improving orientation, pacing, and visitor flow.

D-Day: Camera Soldier

Designed an immersive documentary experience balancing emotional storytelling with usability.

Crafting Crimes

Designed interactive narrative systems guiding users through complex investigative pathways.

Award-winning immersive project portfolio

Senior XR UX + UI leadership

End-to-end support from scoping to delivery

Built for product and engineering realities

Let's Build

Planning an immersive product and need senior XR design leadership?

Share your scope, timeline, and constraints. I will propose a focused engagement model aligned with your roadmap.

Start your XR design conversation